I am very worried. In December we bought my sons a Nintendo Wii and, with it, the Super Mario Kart video game. I am now concerned that when they grow up my sons are going to become Italian plumbers. They will then fall into a ravine because they are driving their motorbikes too fast to hop safely between giant mushrooms.
This concern may appear ridiculous. Obviously my children should be able to tell the difference between Super Mario Kart and the real world. Why then does it not appear ridiculous to believe that violent video games make children more violent? Just asking.
The Good Childhood Inquiry, published this week, became merely the latest to finger the games. Here's a quote: "The US Surgeon General has studied the factors which account for whether a child's behaviour is aggressive. In order of importance these are, first, gang membership, and second, playing violent video games."
Sounds pretty authoritative, doesn't it? And the US Surgeon General's Report is not the only hefty authority that can be quoted. The American Psychological Association has expressed the firm opinion that video games make children aggressive.
But in addition to sounding authoritative, doesn’t that account of the Surgeon General's view also sound incredible? Or is it just me. Violent video games are more important as a factor in aggressive behaviour than alcohol abuse? I don't think so.
It doesn't take too much research to conclude that while public bodies are desperate to be certain about media violence, and keen to pronounce on the topic, the studies simply don't justify their confident pronouncements. Last year a report into the impact of video games, funded by the Department of Justice, was published under the title Grand Theft Childhood. Near the beginning of their report the authors quote with approval the result of many years of work reviewing the literature: "The real puzzle is that anyone looking at the research evidence in this field could draw any conclusions about the pattern, let alone argue with such confidence and even passion that it demonstrates the harm of violence on television, in film and in video games."
When the latest version of the video game Grand Theft Auto was released, I amused myself by plotting the sales of the video game since it was first produced against the number of instances of actual Grand Theft Auto in the United States. As I suspected, the more copies of the game that were sold, the fewer auto thefts there were.
I wasn't proposing that there was a correlation, and it was only a bit of fun. But I do wonder. Surely if video games cause violence there would be a clear relationship between games sales and increasing violent crime. So why isn't there?





