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Offbeat analysis of the world of high technology. Subscribe to a feed of this Times Online blog at http://timesonline.typepad.com/technology/rss.xml

April 23, 2008

Wii Fit: cute graphics, but little to get the blood pumping

Wiifit I went to a Wii Fit launch event this morning, designed to show off Nintendo's fitness game and its  pressure-sensitive floor pad. It was a slightly surreal event, with all the Nintendo folk dressed in white tracksuits with big marketing smiles. I felt a bit like I had stumbled upon a technologically advanced cult. Thankfully, there was no fruit punch offered and we were soon set loose with the games.

To get started, a colleague of mine went through the few steps to work out his Wii Fitness age – a measure of physical wellbeing – by entering his age and height and trying to stand stock still on the balance board. He wavered and came out with a fitness age of 69. Being in his early 30s, he wasn't overly impressed. He did, however, laugh at the number, suggesting he has a mental age half his actual years, so it probably balances out.

We moved on to skiing and hula-hooping, which were fun but didn't seem to require much exertion. Nor do the other balance and Yoga exercises seem to burn off many calories, though doing headers was a bit more energetic. There are some more aerobic exercises available, like jogging, but they just aren't the games I felt were the most appealing. The game's strength is the graphical appearance, which is very appealing in a cute and slightly weird way, with funny animations popping up as you get hit by a football boot or a disembodied panda head while trying to do headers.

The problem as I see it is that the game provides little motivation to keep playing. You can see your Wii Fitness age – and hopefully see it falling – but is that enough to get you using it a few times a week? The motivation for visiting a gym often comes from peers, or because it costs you money every month whether you go or not. Even with the £70 price tag, I'm not sure that these motivational factors are there in big enough proportions to keep me using the Wii Fit.

The balance board's sensitivity is impressive and works really well as a control system, so it will be interesting to see what other titles come out using it as an input device. If the fitness regime had more of a level-based system, like Super Mario Galaxy, I would probably be more inclined to play it regularly.

I don't want to give the impression it's not good. I did like it, and even though I’m probably not in the target market, I am tempted to get one once it has been released. I just feel that it could fall into the same trap as Wii Play, effectively being little more than a good way of showing off the capabilities of the hardware.

My colleague and I agreed that we probably used up more energy walking there from the Tube than we did while playing Wii Fit, but any game that features panda heads being kicked at you is alright by me.

Posted by David Hutchinson on April 23, 2008 at 05:59 PM | Permalink | Comments (8)

April 08, 2008

Xbox gets Rock Band 90-day exclusive

I've just come back from a chat with some of the folks at Xbox who are in an excited state as they have just managed to negotiate a 90-day timed exclusive with Rock Band, the big competitor to Guitar Hero III. This will mean the other consoles will have to wait until the summer before launching their own versions of the new game, with the Xbox 360 version coming out on the 23rd of May. Many of the original team that launched Guitar Hero jumped ship to start up Rock Band, so for the companies involved, it really is personal.

For those of you who have been living in a vacuum, Guitar Hero III is a game that comes with a guitar controller and lets you play along with famous songs, getting points for the accuracy and timing of your playing. Rock Band takes it up a notch, adding in a bass, mic and drums so you can play with four friends, each playing a different part of the song.

I've got Guitar Hero III and have played it with a couple of friends who earn their living as musicians and interestingly, the one who is a guitarist says he finds playing the harder levels of Guitar Hero more difficult than playing the same songs with real instruments. It will be interesting to see how Rock Band's multi-instrument set-up will put my drummer friend to the test, but it also raises an interesting question: if you have four friends to play with, why not start a real band? Personally I rock at Guitar Hero III, but if you heard me playing a real guitar, it sounds as if I was fighting it and the strings were winning.

Posted by David Hutchinson on April 08, 2008 at 03:23 PM | Permalink | Comments (7)

The end of weird: why boring games dominate

I've mentioned the excellent Wii game Zack and Wiki here before. The game got fantastic reviews and was a bold departure in style from most of the other current releases, but it hasn't been selling well in the shops. I think this is partly due to big name games coming out and people are voting with their cash for the tried-and-tested titles rather than purchasing something different. This is going to end up leaving us with a games industry that follows the tragic path the movie industry has taken: terrible remakes of classic films and numerous sequels rather than original and risky movies.

Sonic is a classic example of a once-great title that just trades on it's name to produce shoddy titles. If we don't buy the games that are a little more unusual then games that have the potential to reinvent genres simply won't get made. There are already way too many Brain Training clones on the Wii and far too many bad first-person shooters on the Xbox, and unless we start supporting the more unusual, that's all we are going to be left with. There are games that try to do something different and fail miserably with bad execution and poorly thought-out plots, but when the reviews are great we need to buy these titles. The problem is that most of us can't buy numerous titles on a whim so picking and choosing does end up a conservative business.

The latest title with potential in the weird game stakes is My Beautiful Katamari. You get to roll a ball around a landscape picking up elements from the environment by rolling over them until you get big enough to move on to the next level. It's out on the Xbox, and although it’s a sequel to the PlayStation 2 game it’s easily strange enough to qualify for the "something different" category. There was a PS3 version being developed but this was apparently dropped due to porting issues and the resources have been put towards working on a Wii version.

There is also a game out now for the Wii and the DS called Jenga, which is a video game version of the popular wooden blocks game. I know. Exactly who thought this would be a good idea is unclear, but I think it's safe to say you should probably steer clear when looking for your next unusual game. It also costs four times as much as the real game. Surely somebody should have put a stop to this at the ideas stage?

Posted by David Hutchinson on April 08, 2008 at 11:28 AM | Permalink | Comments (17)

April 02, 2008

An emotional response to Manhunt 2

Manhunt 2, which had been banned in the UK last year, has now been given permission for release in June after an appeal by Rockstar Games. Part of the defence used by Rockstar is that although the game is violent and is about committing murder it is no more violent than a Tarantino film.

I think the comparison is missing the very point of video games. My two young sons will always choose to play on the Wii rather than watch TV, the reason being that they like interacting rather than just passively watching the activity on screen. If I am watching a film and one character tortures another, it is the writer and director who are choosing to do the maiming. If I am controlling the character, then it's my choice to torture or not. I'm no psychologist, but that has to have a much bigger impact.

The latest Splinter Cell used the emotional choice you have in the game rather well. You have to make two opposing groups both trust you. One of the first assignments ends with you being asked to kill an innocent helicopter pilot who begs you not to. The game makes it clear that it's your choice and you don't have to do it to continue the game. I did kill him to gain more trust with the bad guys and, much to my surprise, I genuinely felt bad about it. This isn't something I've ever experienced before in a game, and it raises the question not of what Manhunt 2 involves but of what emotional involvement you have. A much harder thing to quantify.

I was talking to a friend about games recently and he was extolling Bioshock. One of his main selling points was that he got to burn a dead cat and hit it with a wrench while it was floating in water, making it bob pleasingly. To be fair to him, he was using this as an example of the interactivity of the environment. I hope it's safe to say that for him, Bioshock is purely entertainment and not a reflection of his ability to form emotional ties, as it seemed to be for me in Splinter Cell. Still, I wasn't overly convinced about this and have since made sure I always face him and avoid making sudden movements when chatting.

I hope he doesn't read this. I wouldn't want to make him angry.

Posted by David Hutchinson on April 02, 2008 at 11:19 AM | Permalink | Comments (35)

March 13, 2008

Online games and the pre-teen killers

I have been playing online with my Xbox lately and while regularly coming last in any game I am playing, I do enjoy the unpredictable nature of playing against real people. Now, most of the games I've been playing have adult ratings due to the general killing theme of the best games online. The one I've been playing the most is Call Of Duty 4, which has a 16+ rating.

I wonder about the whole age rating thing. The Xbox has a plug-in headphone/microphone set, so if you wish, you can communicate with other players, either to plan an assault or just 'trash talk' the person you wasted. I tend to listen in to what's going on with the microphone switched off as I can generally either play, or talk, but not both. Many of the players I have heard online appear to be boys who can't even be into their teenage years. This can be really irritating.

I would love to get on my moral high horse and complain that the parents of these children are obviously neglecting these young folk, that they should stop them playing violent games, that age restrictions are there for a reason etc, etc... but the reality is that while I'm sure that playing these games does have some effect on you, I'm not convinced we are raising a world of killers that can fit through a cat flap.

What we do have is loads of kids that have a huge amount of free time, getting really good at these games with their little hands and quick reflexes. In the real world, if a pre-teen child insulted me in the way these kids do online I would be tempted to go down the 1960s 'clip round the back of the head' route, but they are sometimes thousands of miles away and there's nothing I can do about it.

This is the real reason I want parents to enforce game restriction ages, so I can enjoy an evening gaming and even if I still come last, at least it will be last among my peers. As one adult American gamer put it at the end of a rather brutal game where most of the players were shouting insults in their pre-adolesent high pitches. "F***ing 12 year olds".

Posted by David Hutchinson on March 13, 2008 at 02:24 PM | Permalink | Comments (46)

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